more lies coming right up
Of course, I'm sure Paulson won't have a hard time finding a private sector job in the new administration. Would be interesting to know what discussions along those lines might have taken place prior to the "bailout" proposal. How many promises made to make this all work? Yep, I'm sure a lot of people will benefit . . . just not the people paying for it.
OH NO!!!! THAT MEANS NO MORE WORLD OF WARCRAFT IN 2012!!! xbox live subscription codes
The average AAA title costs anywhere from $12 million to $15 million to produce. At $60 a pop, the game would have to sell 250,000 copies just to break even. That's not to say that the games industry isn't profitable. If it's truly a desirable game, it can sell much more than that (i.e. The Force Unleashed). There are a lot of professional issues that can drive up the cost of a game. Feature creep, can set schedules back which can increase man hours to produce the game. The producers may give too much or too little budget (time AND money) to development of the project, wasting resources on meeting unrealistic milestone schedules or taking time out of other projects to catch up on a task that fell behind. One of the most notorious issues is the marketing team over-promising on ship dates and features that the development team is forced to make good on despite the fact that the deadline is unrealistic. Let us not forget DRM. It takes man power to produce that piece of malware to protect the IP much to the publisher's delusion.
PPOR.
#12 Driving drunk
What about those new fangled IP spoofing & wardriving techniques?
Hopefully this is just the start. We need much more of this.
wtf took them so long?